[SUGGESTION] Ideas about upcoming runs

  • Hello there fellow warriors,


    Since the anouncement of Hell and Ice run is taking uncommonly long (no hate, just not used to such long waiting time after dev diary entry, probably because of xmas) i had some time to think about the run and the drops. Since the community dont want the +6 stones I have a few different suggestions to make the realse faster, keep the changes very simple and add exiting items to the game.



    1. Keep the flamekey in the game and use it as a crafting item.


    My idea behind this is, that you can add crafting paths to the Master npc like 5x flamekey gives 50% chance to craft rare adder, 10x flamekey gives 50% to craft rare changer, or something along these lines. (maybe also alchemy stat adder/changer to counteract the useless superclass dss which are clean) This could speed up the release of the run and also the variety players can use this run.




    2. keep the run as hard as on s1 where we had +6 stones.


    On server 1 we had minor alchemy and +6 stones. Here we have no +6 stones, but its fairly easy to get high class alchemy, which should balance things out enough. (Also making the run harder means it can be more rewarding via good drops)




    3. Ice run should drop at least 1x ice grail per run with 100% and maybe increace the % on the mobs which are spawned by the boss., so 2-3 are acutally possible per run.


    This would decreace the ice grail price and make it viable to use for shoes/armour (kinda like the state of the splinter right now but a bit more expensive)




    4. Add dragon god attack/defense as a drop to the runs.


    This should keep the prices of this item down a bit. The reason behind this is, that newer players who did not enjoy them dropping during xmas event cant compete in budokan or nation war if they don't have them. (as soon as the market drys out new pvp players cant get them at all) Or add them to itemshop so everyone can purchase them.



    These are all just ideas. I have no clue how far the dev team is with these runs and if they can still be adapted without throwing off the balance.


    I'm open to discussions + more ideas and as always keep it civil

  • 1. Rarity Adder / changer was somehow unofficial announced by Shadow to be "very expensive". Probably this 2 dungeons will have a connection with it. In which way we will see.


    2. Did not think that they would make it easier. Anyway, stones +6 give a slight advantage while DSS gives a ALOT more advantage.


    3. 1 per run sounds fine for me, more I think will make them too cheap. Let it be 1 for run 100%.


    4. They said they do not intend for that to be in game. I've made a suggestion to add as plaque carrier drop which was refused as they unbalance the damage

  • 1. they can be made as expensive as the team wishes, by increasing the amount of flamekeys needed.


    2. yes but its more expensive over time to use the alchemy so u would want to keep that to a minimum --> selfbalancing


    3. the run took at least 35 mins and it was 45 with only 1x dmg char most of the time. If ice grail is still the main drop of that run 1x will be very expensive since people want to make it worth their while. better to make 2 or 3 per run so the profit can be the same but more items drop. keep in mind u need 2x ice grail for +9 refine. which would take 1h30 min just to farm.


    4. yes but now they are in the game. There is no reason to punish future pvp players by not giving them access to "cheap" dragon god like we had.

  • 2. I've made a calculation. costs like 200k/minute/dss. Make it up to 6 DSS --> 1.2 kk / minute --> 72kk/hour.

    There is also a bug let's say. Only the dark DSS gives you 12 hours. If all high/super will give you 12 hours it means that costs will be reduced to a third. ( the time elixir increases %time of the max, higher the max, more time inserted )



    3. You do not only drop ice grail so you dont farm 45 min for it alone but for other stuff.


    4. They're in game because of the event and you won't get them again maybe - MAYBE until Easter. sounds fine ...

  • Rarity adders/changers were also said to be its own seperate feature which is a whole new thing on its own in the far future.


    Also, i dont really see where the ice run takes 35 minutes. In the PvM King Event most people did it in around 5-13 minutes.


    The Dragon God Items are ingame due to an Event on a very highly limited base, not on an unlimited base due to a run.

  • 3. I am not trying to upp the gold we will get from the run. I am trying to make ice Grail fairly common, so the refine+ will be affordable. Keep in mind u still need a pearl for refine+ as well. I dont think anyone has a problem with ice grails being 30kk each. just think about it. if we get 1x grail per run we will want 90kk. if we get 3x per run we will charge 90kk as well. After 1 week tho the market will get flooded by ice grails which will kick the price down to 30ish.


    PS: i have all my armours and shoes already+9. This is not suppose to be a selfish post.

  • Yes the ice run may have been completed in 13 mins during dungeon master. But then again how many people competed? probably full push to be as fast as possible. These are not normal conditions. I dont see a point in comparing this with a solo run.


    Im pretty sure my stack of dragon gods will be enough to last till next year xmas. Untill then a lot of new players will start and go for pvp gear.

  • 3. I am not trying to upp the gold we will get from the run. I am trying to make ice Grail fairly common, so the refine+ will be affordable. Keep in mind u still need a pearl for refine+ as well. I dont think anyone has a problem with ice grails being 30kk each. just think about it. if we get 1x grail per run we will want 90kk. if we get 3x per run we will charge 90kk as well. After 1 week tho the market will get flooded by ice grails which will kick the price down to 30ish.


    PS: i have all my armours and shoes already+9. This is not suppose to be a selfish post.

    When making a suggestion...I assume that whoever makes it has no selfish intention. Point missed by some people in my other posts.


    PVM KING --> Full boosters --> high costs. can't use them constantly as they will reduce the profit.


    Who the hell made ICE run in 5 minutes???? Could you please post the proof? As far as I know from server 1- 35 minutes is accurate for the run.

  • Let upgrade items drop in these runs, its so hard to find Spider legs,.......

    Theres a basically 100% chance for you to drop Spider legs in the Orc Maze already and if i dont remember incorrectly they also come from hexagonal chests. People are just too lazy to farm in lower levels for Items they need because they aren't as profitable to sell.

  • Something should be done with the super class dss with 0 bonuses, it's really awful all the work you need for them and the reward you get by risking with the high class upgrade. Something can be done by adding crafting items to make changers or adders to this dss.

  • It has been over a month since the the post "dev diary 1.4". It would be nice to get some more information regarding when we can expect this update and also some info about the drops, or maybe a direction it will go. This would also stop people from assuming stuff like stones+6 are still a thing, and also threads like this would not come up. A lot of people are 105 or close to it. I would even assume as soon as these runs are live more people will actually lvl up for them, because they know what drops they give and how they are needed.