PATCH NOTES 01/12/2019

  • Of course you can, for 5 seconds maybe😂😂 Stop trashtalking.

  • make a bet :) 500kk if i can tank the whole f11 and the title of king of suras :) accept this bet or not you lose the title anyway as you fear i could do it whilst you cant. a king fears nobody

    Make a video and show me (without mage buff, cuz im not using there either when im lvling) then you get a like from me and the title right hand of the king.

  • Tank what? Mages, sins can solo dungeons atm. Suras sucks for bosses. Hl is worst map for farming even though suras are good for it, thats true. Also bosses don't care about classes, all you need is skill ress and alot of hp to survive. Every1 can have that. But dmg is problem for suras and warriors. So they cant solo it. And as you can imagine on server with 200 ppl online you can't really find some1 who is willing to do dungeons together and share loot. Either you solo it(mage/sin) or you are doomed to farm metins forever.

    BS, I do all runs with 1 other person (apart from DC since no one wants to do it with me no more). All you need is friends :P. All in all I think this is a great update for all classes, shows that team is listening to players and working on improving the experience. Keep up the good work :).

  • You are spamming nonsense on this thread, take it to the pm.

    As for the rest who posted, you are pretty much confused. The attack speed had a limitation on the animation which we cannot fix without making it look really bad on the eyes. The concept of this idea is that at XXX Attack Speed, you have to hit the target Y times. If this is not possible, the only solution is to raise the damage to simulate the damage per second that you would get if you could register those hits. So far is clear? It is not a buff to warriors, it is a buff to all class since all class had this problem.

    Mages with bells get damage bonus from 145+, because they started missing hits from 145+.
    Sura from 160

    Assassins from 155

    Warriors from 185


    As stated we will probably nerf this boost by 25% on the next maintenance, but the idea behind it will stay, because if you have 200 attack speed and the game doesn't allow you to register more hits compared to 160 or 185, you must have a damage boost to compensate the lack of hits.


    Since this is a bug that is born with the game is obvious we need to adjust the solution over few maintenance, so instead of being the same toxic drama queen, provide feedbacks rather than the stupid and useless comments "all warriors now" "sura is useless" cause they help nobody.


    Thanks

  • ok but 1 question still lurking i.e. if i have 160 atk speed can i get a dmg boost to compensate the bug or it has to be 200+ for suras.

  • Shadow, as far as I could see my warrior got extra damage even after reaching 200 atk speed.


    Exactly what I mean - if you have 220 atk speed you deal more damage as if you'd have 200. the compensation is given even after reaching 200.

    Right? is it true ? thx.

    Will it stay the same in the future?

  • ok but 1 question still lurking i.e. if i have 160 atk speed can i get a dmg boost to compensate the bug or it has to be 200+ for suras.

    Are you blind and slow? Look at what shadow just wrote! For suras its 160...



    Why nerf it by 25%? It should stay as it is now and compensate 100%

  • Are you blind and slow? Look at what shadow just wrote! For suras its 160...



    Why nerf it by 25%? It should stay as it is now and compensate 100%

    Little calculus :


    I used to make 3200 damage on metins with 2hand which means:

    185atk speed --> 3200 x 185 = 592.000 damage per minute.

    while I can reach 214 atk speed my damage should be : 3200 x 214 = 684.800 damage but it is bugged.

    Basically, the damage increase should be 500 damage so if you hit 3700 x 185 = 684.500

    if your attack speed would be 240 then you'd need to get 240 x 3.2 = 768.000 --> compensation bonus = 950k. -->

    3200 + 950 ) x 185 = 767.5 --> gets to the same level as if you'd hit with 240 atk speed.


    The damage compensation you need to get as a bonus scaling with atk speed should be the difference between the two damages given at the cap atk speed and your attack speed.


    To be fair the 200 atk speed cap has to be removed so warriors can use all the atk speed and convert it into atk damage with P berserk but the increasing rate right now it is too high. a 25% nerf will still not solve it.


    Current set up - my damage increased from 3.2 to 4.8 -->

    185 x 4.8 = 888k dmg resulting in 200.000 more damage ( 214 x 3.2 = 684k ) while I should get a compensation for 92k more damage. I get a free extra 108.000 damage

    25% nerf --> instead of dealing 200.000 i will deal 150k more while above i've calculated it should only be 92k-->55% nerf would be correct. you crying about 25%?


    Nobody said warriors shoulnd't break the metins faster but at this moment that increase of damage is WAY TOO HIGH.


    Shadow Is it possible that you post for us the calculation behind this atk speed converstion to atk power?


    I do not know how it was tested but we know for sure that gms have weapon that has exact same atk damage which results in dealing the exact same damage all the time - ex. every hit on metins = 1000 damage.

    Therefore -

    if you deal 1000 on metin x 185 hit= 185.000 damage but actually I should deal 214.000 --> 29.000 damage less --> 1.156 damage i should do with 185 speed --> an increase of 15.6%.

    now if we calculate:

    i have 50% avg in my weapon --> therefore if the bonus given by the boost is 15.6% automatically if it adds up after the calculation of avg in items it will result 15.6%/1500 damage ( 1000 + 50% ) = 234 --> = 1734.

    1734 x 185 = 320k whilst 214 x 1500 = 321k.


    Somehow ,at this moment , as explained above, if 185 is for 2hand but my warrior did 3.2 before and now 4.8 I get a compensation way too high.

    from 3.200 to 4.800 is an increase of 50% while above i've calculated it should be an increase of 15.6% resulting in an increase from 3.200 to 3700

  • Diury relax... don't be showing off that big brain of yours :D.

  • Alright. therefore:

    I deal 3200 before update @ 185k atk speed --> I deal to a metin 592.000

    with 216 ( just checked, its 216 not 214 as stated above) atk speed that I currently have I deal 4800. --> 185 x 4800 = 888.000

    --> results 50% more damage.

    0.1% x ( 216 - 185 ) = 0.1% x 31 = 3.1%?

  • Mages with bells get damage bonus from 145+, because they started missing hits from 145+.
    Sura from 160

    Assassins from 155

    Warriors from 185

    Ive just tested a bit, at 153 atk speed i had 3.2 and at 183 i got 3.8.

    are you sure for warrior is 185 atk speed the limit? I've got an increase before 185

  • Attack speed on helmet, boots, high level +9 bracelet, attack speed potion, 15% attack speed potion, lots of way to go at it

    so i must have attspeed on everything and tons of potions while warriors have more just by using one skill ? I have to spend 200 won to make the perfect gears so that i am still slower than warriors