In economics, inflation is a sustained increase in the general price level of goods and services in an economy over a period of time.
Occurrence: inflation happens when players create more gold (either through monster drops or by selling items to NPCs) than they can remove from the game (usually through NPC interaction).
The problem: if the server has even the slightest inflation, general prices of items sold by players will continue to rise indefinitely as a consequence of players hoarding more and more gold. Not only Metin2 but most online games suffer from inflation because the game designers don't understand economics well enough.
Unfortunately the solution isn't simple and requires some discussion. I have a few ideas that I would love to get feedback on:
- The most obvious solution would be to have NPCs sell consumables that are both useful for players of all levels and impossible to obtain without spending gold. Potions are a good example. While potions can easily remove a lot of gold from the game, on most servers players get enough potions from metin stones and monster drops so that they don't need to buy them anymore. Possible solution: remove potion drops altogether from the game. Another example would be bravery capes which could be sold for high amounts of gold in-game just to deflate total gold count. I believe game designers would be more apt to find concrete implementations of this.
- Dungeon entry fees in gold.
- Low percentage (maybe 1%) of all player trades being taxed by the server.
How would you approach the server's gold economy to prevent inflation from happening?